A downloadable Mini-RPG

Buy Now£5.00 GBP or more

You are 100 goblins, and in a cruel twist of fate, the future of the world rests on your many tiny shoulders.

This is a Role-Play Game for 2+ players, one player will be the GM (Goblin Master) and all other players will take control of 100 goblins each.

Featuring original art by TopBananaJam

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
AuthorNikyEllison
GenreRole Playing
TagsBoard Game, Dice, Fantasy, Narrative, One-shot

Purchase

Buy Now£5.00 GBP or more

In order to download this Mini-RPG you must purchase it at or above the minimum price of £5 GBP. You will get access to the following files:

You are 100 Goblins.pdf 1 MB

Comments

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Hey there! I'm a little free library lady. Would you be cool if I printed out some copies of this and included it (with dice!) in little free libraries? I have these cards I had printed up that I write in where to find you. Thanks in advance!

Absolutely!!! That sounds delightful. Thank so much for thinking of my little game

Of course! Thank you for offering it!

Such a rad concept, when playing it with a friend I couldn't help but homebrew it on the spot until things got outta hand and I ended up making my own interpretation/hack of this! Inspiring!

I love this so much! thanks for letting me know, the hack looks awesome!

(2 edits)

absolutely brilliant, super simple to set up, very fun concept that leaves room for a lot of improvisation. I wonder if we could play bigger clans to play longer games. thank you anyway

Had an absolute blast with this game. We had a little time after another game, and I ran it for other three.

For us it worked that instead of 100 goblins each, they all shared the 100 goblin pool. It worked really well as a clan.

Amazing game, thanks.

(+1)

Incredibly fun game!  It's a simple set of rules for a quick build-your-own adventure with friends.  It works well with a fast and frenetic energy to match the chaos of a 100 goblins.  I played with a group of friends two ways, first a competitive game with a loose story compiled of mini-games (catapulting goblin minis into boxes, quizes, etc.) to determine their rolls.  Second was a co-op story adventure with a simple premise of "whose line is it anyway," I set a simple challenge and we rolled for turn order to go around the table and each person had to "Yes and..." with their score at the end being based on nothing but my feelings as I pulled all those scenarios together.  

I highly recommend it as an easy one-off for a fun game night.  Had several people who didn't play tabletop games who thoroughly enjoyed it.